Session 1 - Introduction

Introduction into the topic of User Centered Design.

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Session 2.1: The Human Action Cycle

How human beings act (in seven steps).

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Session 2.2: Human Abilities

What humans can do.

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Session 2.3: Human Processor

How humans process their data.

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Session 2.4: Errors & Ergonomics

Every error happens. And your system must fit your users.

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Session 2.5: User Perspective

The user's mental model might be different from the developer's mental model. Be aware of that.

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Session 2.6: Design Examples

Let’s see some examples for good and bad design.

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Session 2.7: Know your Users

Really understand you users.

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Session 3.1: Physical Laws

Intuitive knowledge of physics helps us to interact with our environment - the real one and the simulated.

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Session 3.2: Optical Experiences

Our vision is incredible - it helps us, but tricks us also.
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Session 3.3: Metaphors

Metaphors are a form of analogy, which helps us to explain a UI.
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Session 3.4: Human Behavior

Humans tend to act in some interesting ways.
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Session 3.5: Forms of Interactivity

There are different ways to talk to a machine.
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Session 4.1: Creativity

Let’s get creative!
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Session 4.2: Scenarios

How to explain what you want to do.
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Session 4.3: Prototypes

Now, you try out to implement quickly your ideas.
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Session 4.4: Describing Systems

It’s about different ways to describe your interactive systems.
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Session 4.5: Evaluation Tools

How do you know if your system is usable? Evaluate it!
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Session 4.6: Models

Use models to predict and understand interactions.
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Session 5.1: Introduction to UCD

What is User Centered Design?
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Session 5.2: Observation

Observe users to find out about their motivation and context.
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Session 5.3: Measure Usability

How good is your interface’s effectiveness, efficiency and likability?
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Session 5.4: Iterative Design

Improve by refining your interface again and again.
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Session 6.1: Research Introduction

What is empirical research in the context of HCI?
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Session 6.2: Experiment Design

Designing an experiment involves knowing what you want to find out, and how to describe it.
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Session 6.3: Statistic data and interpretation

What to do with the data you gathered.
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Session 6.4: Alternative Research Methods

There is more than just experiments.
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Session 6.5: Analyzing Qualitative Data

You need to get numbers out of your collected text data.
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Session 7.1: Hierarchy and Flow

A good structure guides the user through your page.
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Session 7.2: Visual Building Bricks

Grids, Colors, Typography.
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Session 7.3: Preattentive Processing

Some things you see faster than you can think.
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Session 7.4: Information Visualization

Showing your data the right way might already solve your problems.
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Session 7.5: Divers Visualizations

Examples for some special visualizations.
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Session 7.6: Tufte's Rules

How to create great data visualizations.
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Session 7.7: Interactive Visualizations

Let’s add some magic to your graphics.
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Session 8.1: Basic Controls

The atoms of your software UI.
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Session 8.2: Combinations for Layout and Control

It’s all about User Interface Patterns.
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Session 8.3: Combinations for Data Input and Output

The User Interface Patterns saga continues.
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Session 9.1: The “WEB”

What this whole World Wide Web is about.
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Session 9.2: Site Development – Initial Steps

How you start designing a web site.
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Session 9.3: Site Development - Site Design

How you continue designing a web site.
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Session 9.4: Site Development – Construction and Run

How you complete designing a web site.
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Session 9.5: Web Usability

To create usable web sites, you should consider some specific factors.
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Session 10.1: Mobile User Interaction

How people interact with mobile devices.
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Session 10.2: Mobile Design

Why designing for the mobile world is special.
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Session 10.3: Mobile Development

Let’s develop for the mobile.
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Session 11.1: Context and Awareness

What is Context and Context Awareness?
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Session 11.2: Examples for Context-Aware UIs

What can you do with Context Awareness?
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Session 11.3: Implementing Context-Awareness

What can you do with Context Awareness?
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Session 11.4: Context Awareness on the Web

Adaptive Web and the Semantic Shadow.
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Session 12.1: Multi-Channel Interaction

Why should we focus our interaction on only two channels?
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Session 12.2: Tangible Interaction

Let’s touch your computer.
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Session 12.3: Interactive Surfaces

You can create interactive medias out of walls, tables, desktops, ...
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Session 12.4: Wearable Computing

Wearing computing hardware on your body might be the next big thing.
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Session 13.1: Motivation for Universal Interaction

Do not exclude anybody from interacting with your UI.
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Session 13.2: Universal Design Principles

How to design for all.
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Session 13.3: Web Content Accessability

Your web page is your foyer. Welcome everybody!
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